The Static Mesh Gradient creates a multi-point gradient with up to 10 color spots, enhanced by two-direction wave distortion, adjustable blend sharpness, and grain controls. Unlike the animated Mesh Gradient, this shader is designed for static or controlled positioning of color spots.Documentation Index
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Usage
Parameters
Array of gradient colors in hex format. Supports up to 10 colors. Each color becomes a spot in the mesh.
Color spots placement seed (0 to 100). Different values create different arrangements of color spots.
Strength of sine wave distortion along X axis (0 to 1). Creates horizontal wave effects.
Phase offset applied to the X-axis wave (0 to 1). Shifts the horizontal wave pattern.
Strength of sine wave distortion along Y axis (0 to 1). Creates vertical wave effects.
Phase offset applied to the Y-axis wave (0 to 1). Shifts the vertical wave pattern.
Blending behavior between colors (0 to 1). 0 = hard stripes, 0.5 = smooth, 1 = gradual blend.
Strength of grain distortion applied to shape edges (0 to 1).
Post-processing black/white grain overlay (0 to 1).
Animation speed multiplier. Default is 0 for static appearance.
Common Sizing Parameters
How to fit the shader into the canvas dimensions.
Overall zoom level (0.01 to 4).
Rotation angle in degrees (0 to 360).
Horizontal offset (-1 to 1).
Vertical offset (-1 to 1).
Presets
Default
Sea
1960s
Sunset
Technical Details
- Max Colors: 10
- Animation: Designed for static use (speed=0 by default)
- Wave Distortion: Independent X and Y wave controls
- Blending: Variable mixing modes from hard edges to smooth gradients
- Coordinates: Uses object UV coordinates
