Usage
Parameters
Background color in hex format. Visible outside the gradient radius.
Array of gradient colors in hex format. Supports up to 10 colors. Colors radiate from the focal point outward.
Size of the radial shape (0 to 3). Controls the overall size of the gradient.
Distance of the focal point from center (0 to 3). 0 creates a centered radial, higher values shift the focal point.
Angle of the focal point in degrees (0 to 360). Effective when focalDistance > 0.
Gradient decay rate (-1 to 1). 0 = linear gradient, positive values create faster falloff, negative creates slower falloff.
Blending behavior between colors (0 to 1). 0 = hard stripes, 1 = smooth gradient.
Strength of radial distortion pattern (0 to 1). Creates wave-like ripples in the gradient.
Radial distortion offset (-1 to 1). Effective when distortion > 0. Shifts the distortion pattern.
Radial distortion frequency (0 to 20). Effective when distortion > 0. Controls the number of waves.
Strength of grain distortion applied to shape edges (0 to 1).
Post-processing black/white grain overlay (0 to 1).
Animation speed multiplier. Default is 0 for static appearance.
Common Sizing Parameters
How to fit the shader into the canvas dimensions.
Overall zoom level (0.01 to 4).
Rotation angle in degrees (0 to 360).
Presets
Default
Lo-Fi
Cross Section
Radial
Technical Details
- Max Colors: 10
- Animation: Designed for static use (speed=0 by default)
- Focal Point: Ray-tracing algorithm for accurate focal point rendering
- Distortion: Sine/cosine wave patterns at variable frequencies
- Blending: Advanced mixing modes with power curve adjustments
- Coordinates: Uses object UV coordinates scaled by 2
