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The Static Radial Gradient creates sophisticated radial gradients with up to 10 colors, featuring focal point controls, shape distortion patterns, and grain effects. Perfect for creating dynamic focal points, spotlight effects, and organic radial compositions.

Usage

Parameters

string
default:"'#000000'"
Background color in hex format. Visible outside the gradient radius.
string[]
default:"['#00bbff', '#00ffe1', '#ffffff']"
Array of gradient colors in hex format. Supports up to 10 colors. Colors radiate from the focal point outward.
number
default:"0.8"
Size of the radial shape (0 to 3). Controls the overall size of the gradient.
number
default:"0.99"
Distance of the focal point from center (0 to 3). 0 creates a centered radial, higher values shift the focal point.
number
default:"0"
Angle of the focal point in degrees (0 to 360). Effective when focalDistance > 0.
number
default:"0.24"
Gradient decay rate (-1 to 1). 0 = linear gradient, positive values create faster falloff, negative creates slower falloff.
number
default:"0.5"
Blending behavior between colors (0 to 1). 0 = hard stripes, 1 = smooth gradient.
number
default:"0"
Strength of radial distortion pattern (0 to 1). Creates wave-like ripples in the gradient.
number
default:"0"
Radial distortion offset (-1 to 1). Effective when distortion > 0. Shifts the distortion pattern.
number
default:"12"
Radial distortion frequency (0 to 20). Effective when distortion > 0. Controls the number of waves.
number
default:"0"
Strength of grain distortion applied to shape edges (0 to 1).
number
default:"0"
Post-processing black/white grain overlay (0 to 1).
number
default:"0"
Animation speed multiplier. Default is 0 for static appearance.

Common Sizing Parameters

'none' | 'contain' | 'cover'
default:"'cover'"
How to fit the shader into the canvas dimensions.
number
default:"1"
Overall zoom level (0.01 to 4).
number
default:"0"
Rotation angle in degrees (0 to 360).

Presets

Default

Lo-Fi

Cross Section

Radial

Technical Details

  • Max Colors: 10
  • Animation: Designed for static use (speed=0 by default)
  • Focal Point: Ray-tracing algorithm for accurate focal point rendering
  • Distortion: Sine/cosine wave patterns at variable frequencies
  • Blending: Advanced mixing modes with power curve adjustments
  • Coordinates: Uses object UV coordinates scaled by 2
The shader uses ray-circle intersection math to create accurate radial gradients from an offset focal point, applies optional sinusoidal distortion, and blends colors with configurable sharpness and power curves.